When Nintendo revealed The Legend of Zelda: Skyward Sword at E3 back in June, you would have been forgiven for thinking at first glance the graphical style was simply a compromise between Wind Waker’s cel-shading and Twilight Princess’s more realistic design. But it turns out the semi-cel-shading style was more inspired by Shigeru Miyamoto’s love for impressionist art, and it also turns out it actually serves a gameplay purpose. “One of the reasons we’ve chosen the art style we have with Skyward Sword is that it is a better vehicle to showcase the exaggerated characteristics of some of the characters,” explained producer Eiji Aonuma to Official Nintendo Magazine (via Nintendo Everything ).
Read the rest here:
Aonuma Explains Zelda: Skyward Sword’s Painterly Art Style